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Pathfinder 1E AP #101: The Kintargo Contract (HR 5/6)

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The Silver Ravens have defeated Paracount Barzillai Thrune and liberated the Silver City of Kintargo, but unless steps are taken to protect what they’ve won, it’s just a matter of time before the rulers of Cheliax respond with open war–a war that would likely destroy Kintargo. The key to Kintargo’s defense lies in the lines of a single sprawling scroll recovered from the Church of Asmodeus–the Kintargo Contract. Within this contract’s rules and stipulations lie numerous loopholes and opportunities to use Cheliax’s own love of law against them; to use the Kintargo Contract to secure not just the city, but the surrounding region’s freedom from the infernal machinations of House Thrune and the Church of Asmodeus. Yet as the heroes set about securing these loopholes, an old menace from Kintargo’s past seizes the opportunity to strike while the city still reels from its recent upheavals. Before Kintargo can be sheltered from Cheliax, the heroes must save her from a monster of her own making.

“The Kintargo Contract” is a Pathfinder Roleplaying Game adventure for 13th-level characters. The adventure continues the Hell’s Rebels Adventure Path, an urban and political themed campaign that focuses on a rebellion against one of the Pathfinder Campaign Setting’s most infamous nations–devil-haunted Cheliax. Several new monsters, an investigation into the nature of diabolic contracts, an article about the winged folk known as the strix, and a brand new Pathfinder Journal round out this volume of the Pathfinder Adventure Path.

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